Figure 1. Logitech Magellan 3D Controller.
The regular computer mouse was a typical 3 button hand held computer mouse.
The helmet-mounted display (HMD) to display the task environment was the Virtual Research Systems, Inc. VR4 shown in Figure 2. The HMD has two 2.7" color LCDs with approximately 40 degrees full overlap field of view. The VR4 was specifically intended for high performance immersive applications.
Figure 2. Virtual Research Systems, Inc. VR4 HMD.
The desktop display used was a typical 17 inch CRT monitor.
The software used to model the Fitts' paradigm in this experiment was developed by Scott MacKenzie and others at the University of Guelph. See the Generalized Fitts' Law Model Builder for more information.
Participants were randomly assigned to conditions. Upon assignment to conditions participants received instrustions on how to use the equipment in their condition and were give approxiamately 20 practice trials. The Fitts' software then randomly presented 256 trials for the session varying amplitude, widht, and angle (theta).
Each of the four main conditions were significantly different from one another, with the HMD/space mouse condition having the slowest movement times, then the CRT/space mouse, then the HMD/regular mouse, and the fastest times with the CRT/regular mouse.
For VR equipment, the results showed that input device was significant (p = .0100) with the space mouse being slower than the regular mouse. The display type did not show significantly different movement times.
For Fitts law validation, the results showed that width of target was significant (p = .0001) with larger widths being acquired faster than smaller widths, distance of target was significant (p = .0001) with shorter distances being acquired faster than longer distances, and theta was significant (p = .0191) with targets at 90 degrees being acquired slower than targets at either 0 or 180 degrees.
Significant interactions include amplitude * input device (p = .0090), width * input device (p = .0044), and amplitude * width (p = .0160). Graphs
The VR equipment showed interesting results. The input device was highly significant with the space mouse being much worse than the regular mouse. Experience with the space mouse vs. a regular computer mouse is a possible explanation for slower times. The space mouse also may be harder to manipulate. Participants did receive instruction and brief practice before the trials began, but by no means enough to qualify for 'expert' performance. The experimenters hypothesized the HMD would yield slower acquisition times than the CRT display. The data showed a trend for this, but was not close to significant (p = .2721). The conclusion is the HMD did not worsen performance, participants readily adapted to its display of the information.
While this experiment used a 2-dimensional task, a modified version of the Fitts' Law could be used to evaluate 3D VEs for ballistic target acquisition performance.