Participatory Design
``Designing with users for users''
Slides prepared by Linda van Rens
November 24, 1996
(table of contents)
1.
Participatory Design Involves
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Mutual learning
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User learns from designer about technology
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Designer learns from user about application domain
2.
Why Participatory Design?
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Pragmatic
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60% to 80% of all problems due to inadequate requirements
specifications
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Political
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people's right to influence their workplace
3.
Goals of Participatory Design
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Improvement of information system
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better system requirements
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increased user acceptance
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Empowerment of workers
4.
Requirements
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Employees
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access to relevant information
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possibility for taking independent position on problems
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possibility to participate in process of decision making
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Appropriate participatory design methods
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Organizational / technical flexibility
5.
`Rules' in Participatory Design
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Designer should not overrule users
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Designer should not uncritically do what users want
6.
Possible Problems with Participatory Design
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Differences between users and designers
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designers have deadline, users have own work
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users may think they do not know enough
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Participation does not necessarily further acceptance
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Participation stops after design project is stopped
7.
PICTIVE
| P | lastic
|
| I | nterface for
|
| C | ollaborative
|
| T | echnology
|
| I | nitiatives through
|
| V | ideo
|
| E | xploration
|
8.
PICTIVE
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Low-technology environment for design activity
PICTIVE vs. Prototyping vs. Mock-up
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Prototyping has disadvantage
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less direct participation for users than for software professionals
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Normal mock-up has disadvantage
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users react instead of initiate
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In PICTIVE, the user initiates
9.
PICTIVE
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Object Model
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use common office objects
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Process Model
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all participants use same objects
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Participation model
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people with diverse expertise
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people who are influenced by design
(show video)
10.
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-
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-
Friendly marketing model
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These slides were formatted by sl2html on
Tue Dec 3 22:37:09 EST 1996,
using the Slides Markup Language (SliML) developed by Neill A. Kipp.