Analysis
Two fictional scenarios were composed from reviewing material published
on the web regarding the LiNC project as well as interviews with programmers,
an evaluator, and two of the public school teachers. Scenario
One represents the capabilities and limited function of the LiNC project
to date. Scenario Two is the projected use
scenario at the completion of the project and incorporates some missing
functionality from the project's current state. Following the scenarios
are Claims Analysis One and Claims
Analysis TwoHCI
Theories outlined elsewhere in the project.
Scenario One (Current
Scenario):
Lee is in a group of three students that has begun working on a semester-long
Physics project on the subject of "friction." The three students are all
in the same Physics class at Blacksburg H.S. and have decided to apply
their subject to the real world situation of road surfacing and repair
within their hometown and how friction effects safe stopping distance on
these roads in different seasonal conditions. Lee accesses the LiNC system
alone and is presented with a task bar on the top of the screen. The task
bar provides functions, such as "Send Email", "Research", "Edit Topics",
"Browse Web", "Create Notebook", and "Chat." Lee begins by checking the
teacher's home page for any new messages regarding the Physics project
via a commerical web browser. Finding none, Lee checks the group's e-mail.
There is a message from a systems designer at Blacksburg Transit that has
agreed to review the project periodically throughout the semester and offer
help where possible in regard to the needs of public transportation. Lee
opens the project outline and posts this message under the topic of community
resources. Lee reviews the project outline and chooses to visit a URL that
the group found at the end of their last work session that looked to have
important, relative information regarding types of road surfaces. Lee finds
a graphic depicting skid patterns in different road conditions (snow, sand,
oil) and pastes the URL of the graphic into the project outline. Lee adds
a subtopic to the outline regarding pedestrian traffic and the unique needs
pedestrians may require from road surfaces. Lee saves the updated outline,
e-mails the current outline to the entire group, and closes the LiNC system.
Scenario 1 | Claims
1 | Scenario 2 | Claims
2 | Top of Page
Scenario Two (Future Scenario):
Pat is in a group of three students that is developing a semester-long
project on "friction." Neither of the three students are in the same class;
however, all three attend Blacksburg H.S. In addition, they are working
with a group of four students from Blacksburg M.S. who are also studying
friction but who are developing their own project. Pat logs on to the LiNC
system a few minutes after 10:00 a.m. to demonstrate an experiment for
the middle school students. Pat can see by the presence of two of the student's
icons (which are small digital photos of the students' faces) in the toolbar
that they have already logged on to the LiNC system. Pat opens the chat
program through the use of a button and sends the following message to
the two students, "Where is the rest of your group?" One of the students
replies, "They have play practice. We will show them the demonstration
tonight from home." Pat reminds the students he would like to use the videoconferending
software during the actual demonstration and all three students exit the
chat program.
Pat checks the group notebook to confirm there is indeed the Java applet
designed by the Department of Transportation that has been downloaded and
stored into the notebook from a previous session with his own group. The
applet is a simulation of a passenger car skidding to a stop at a snowy
intersection after the car's brakes have locked. Pat's group has consulted
a city planner for the city of Blacksburg, and has used survey maps transferred
electronically from the planner to design a simulation of one of the city's
busy intersections and hopes to apply the DoT applet to their model. Pat
places a videocall to the 2 middle school students and prepares the model
on the "workbench" on the desktop while greeting the two younger students.
Descriptions of the model, including temperature, slope of the road, amount
of snow, and many other variables are displayed in a filter. Pat applies
the applet conditions to that of the city intersection and runs the simulation.
Much to the middle school students delight, the car skids well past the
stop bar and in to the path of the oncoming traffic. "Add more snow!" yells
one of the middle school students gleefully, but Pat reminds them they
are to monitor the variable conditions presented in the systems filter
window and that these variables must be graphed and compared to the rain
conditions simulated previously. The older graph is recalled from the shared
notebook and the middle school students begin comparing the output while
Pat writes a note to himself in his "secure" notebook page to be more careful
at this intersection. All of the output as well as graphs from the session
and comments from the students involved are stored in the notebook for
the rest of the group and community mentors to observe at a later session.
Scenario 1 | Claims
1 | Scenario 2 | Claims
2 | Top of Page
This first scenario relies simultaneously upon two basic metaphors derived
from education: the use of a notebook, and creating an outline.
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The notebook metaphor is a rich and systematic mapping of an existing artifact.
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Students can collect and store electronic messages and URLs in the notebook
which begins to exploit the strength of the medium.
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The notebook is organized by outline form which imposes structure and organization.
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Lines/Sections in the outline can be updated or altered by any member of
the group.
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As a text file, the outline can be transmitted electronically
BUT. . .
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The notebook is limited to text and does not fully capitalize on electronic
storage (ie., graphics, sound and video files).
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This limited functionality of the notebook corresponds to a very minor
base specificity implied by adapting the existing paper artifact too strictly
to an electronic representation.
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The notebook is a group document and does not contain secure private space
for each individual.
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A hyperlinked document could reduce the need for a strict outline as relevant
topics could be linked once found rather than ordered through revision.
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By limiting the function of the "virtual class" to the creation of an electronic
notebook, existing activities and artifacts are merely recreated in electronic
form rather than promoting new activities and artifacts which, in turn,
become the new metaphors.
Task Bar
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Providing several shortcut icons with descriptive names increases the directness
of the system, because the user can choose his favorite function by directly
clicking the icon to launch that application.
BUT. . .
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The icons are large and may occupy too much space on the screen which adds
unwanted manipulation, such as scrolling.
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Directness is decreased if the users can not see the entire system in a
single glance.
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The list of applications is unordered, which increases semantic distance.
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Providing each user with their own personal icon in the task bar may occupy
too much space and may make it difficult to find a specific user if the
group contains many members.
Use of collaboration
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Can give students more flexibility on work division according to each one's
characteristics and abilities.
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Can support dynamic work division according to real situations.
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Students initiate their own learning in areas of their interest and through
collaboration receive motivation from a variety of sources.
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Students may become responsible for their own learning.
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Teacher tasks are more focused on guiding the students.
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Students should be more engaged in the whole learning
process, which is required in collaborative learning.
BUT. . .
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Students may not quite understand the task and make unjust divisions of
labor.
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Students may not know each other quite well or even themselves quite well
to make a good division for cooperation;
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The changing role of teachers to facilitators may worry them.
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Some students may have difficulty accommodating to this new teaching style.
Use of virtual classroom setting
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Both the teacher and the students can extend their resources outside of
their traditional classroom to include information from the internet.
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A virtual school can overcome some of the limited resources of a school
and provide various kinds of electronic simulations to increase learning
settings and ;
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Learning situations can occur at different locations and different times;
both teachers and students can schedule their time more flexibly.
BUT. . .
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Relatively expensive hardware and software are needed.
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The speed of data transferring may be too slow too create a true collaborative
environment.
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Students may be distracted by other interesting information irrelevant
to the course and lost in extraneous information.
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Learning new or different techniques needs time and training and funding.
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Some basic concepts may not be understood completely without face-to-face
explanation and question-answer mechanism.
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Simulation is still different from reality; there are still needs for students
to operate on "real world" objects.
Collaborating by email
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Email can be a convenient and simple way to exchange short information
which allows for asynchronous collaboration.
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A single message can easily be transmitted to every student or member of
a group so that communication amongst the group is strengthened.
BUT. . .
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E-mail is not as efficient for long text, or non-text information, such
as sounds, pictures or tables and limits discourse and personal expresssion
to text.
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It does not support synchronous communication which may be necessary for
collaboration.
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It is not possible to create an environment in e-mail shared by every member
of the group.
Scenario 1 |
Claims 1 | Scenario 2
| Claims 2 | Top of Page
Claims Analysis of Scenario
Two
The Future Scenario develops the notebook metaphor and addresses many of
the negative aspects raised in the claims analysis of the Current Scenario.
It pushes the concept of the classroom and notebook and incorporates more
of a holistic approach to learning that does not rely as firmly on existing
metaphors. Due to the proposed development of unique learning situations
and possibilities, the use of interface metaphor is a weak application
of interface design theory . The classroom metaphor is extended
to more of a collaborative learning environment, led by self-initative
rather than orchestrated by an imposing instructor. The shared workspace
does draw its roots from that of a workbench or science lab table.
The possible "work," however, is much broader in scope.
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The extended "classroom" metaphor includes students from different classes,
schools, and grades as well as community members to increase relevance,
student interest, and logical application to students' work.
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The extended "classroom" incorporates elements electronically that would
have otherwise have been too costly, dangerous, or outright impossible
to include in an existing classroom.
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The "workbench" is dramatically extended to include these electronic representations.
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The metaphors of "desk," "workbench," and even "school" may have limited
application in this setting. New artifacts for learning may be necessary.
BUT. . .
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Electronic elements, such as Java Applets, must be available for use.
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Reliance on current programming limits, such as Java Applets, imposes a
need for the acceptance of Applets as a standard for model-building for
educational purpose.
The degree of direct manipulation corresponds to the interaction of the
user and the system itself. The Future Scenario relies heavily upon the
use of Java Applets.
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The system relies upon Java Applets which can be rapid, flexible, and provide
immediate feedback.
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Applets can be found from a variety of platforms, such as Macintosh, IBM,
and Unix machines.
BUT. . .
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The system may slow down as an increasing number of students access the
same Applets or other files.
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The speed, and thus the degree of direct manipulation, is highly dependent
upon the capacity of the network.
Workbench:
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Syntatic attributes are easily mastered as users can directly manipulate
graphics and Applets on the canvas of the workbench with "drag and drop"
manipulation as well as through importing graphics, images, video and sound
clips through simple menu commands.
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The physical relationship between different objects on the workbench directly
corresponds to "real world" relationships decreasing the semanitc distance
between the model and real artifacts.
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The objects in the system are represented by icons which correspond directly
to scientific notation and variable names.
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The "gulf of execution" and "gulf of evaluation" are greatly minimized
by the system's simple functionality which allows the user to concentrate
on learning goals, rather than manipulation goals.
BUT. . .
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The objects of the system may be too simple and the user may have a false
sense of accomplishment when transferred to real artifacts.
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Object size is not always proportional to real world situations.
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The student may not understand the semantic architecture at all without
modelling by a skilled user, demonstrations by the system, or on-line help.
Use photo to indicate one's existence
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Photos rather than icons can increase relevance to
students.
BUT. . .
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The photos may occupy some space in the workspace.
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This "drag and drop" application of photos may have
software or hardware limitations.
Teaching aids in the networked environment described may include templates
unique to web authoring, manipulatable outlines, shared whiteboards, as
well as the Applets themselves. These templates and their resulting teaching
forms can also be strengthened through the use of hyperlinking relevant
material.
Teaching aids
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Can provide a communal space, such as a web page, where the teacher can
easily post announcements, project requirements, and other relevant information
for all students.
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Can provide an asynchronous way of communication with no restrictions on
time or location allowing students to access information as they need it.
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Help to transfer the teacher's role to a task setter, a classroom manager,
and synthesizer .
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Reduce time spent on course material development and can allow the teacher
to use this time for instruction or discussion with students.
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Linking does not take much space in the outline and will not confuse the
outline with details. Elaboration, throught the use of following links,
will only be utilized on a need basis.
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Demonstrations, through the use of Applets, can be an efficient way of
learning.
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Demonstrations, through the use of Applets, can motivate interest in the
learning procedure and allow students to view and review simulations as
often as necessary depending upon their own interests and needs.
BUT. . .
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The form items may be too limited and inflexibile.
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Students may miss information if they are not good at searching for information
electronically, because it is different from traditional way of handing
out materials, or possibly due to laziness.
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Inappropriate demonstrations with poor interface design may confuse students.
Notebook
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Provides a medium for group learning; each member can add or modify the
notebook's contents.
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Provides a record for group review and teacher evaluation.
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Is not restricted by time as talking and chatting.
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Providing secure sections for each individual encourages individuation
in the learning process, adding personal significance to the individual's
goals while seeking to master group goals.
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Providing secure sections addresses some differences in individual learning
styles and rates.
BUT. . .
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If not organized well, the contents will be a mess and can be confusing.
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Due to individual habits of making notes, different styles may be exist
in the same space and decrease the quality of information shared.
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Individual storage space may be difficult to implement for great space
might be occupied on the server for each individual notebook.
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Individual diversity may discourage full collaboration
because at some point individual styles and personalities must compromise
to form a group style.
The "chat" environment
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Can provide a method for immediate online information exchange.
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Can provide a way for solving conflicts and building agreement, which are
important in collaboration.
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Response time and quality are much better than video or audio (to date)
which can support increased participation amongst the group.
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Can decrease the requirements for necessary hardware and software.
BUT. . .
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Both people must be online at the same time;
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Efficiency is also affected by people's writing and typing ability.
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Other forms of communication, such as gestures and vocal tone can not be
used which may decrease the quality of communication and cooperation.
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May eliminate participation by people with disabilities.