For our analysis of the Virtual School project, we used four categories:
Active User, Metaphor, Directness and Awareness. Most of our work
with the system as a whole focused on how an novice user with high curiosity
might fair using the system. In judging how the system affected the
active user we looked at how the consistent the interface was with the
metaphor of a classroom. When dealing with the classroom dynamic
from the standpoint of the user we focused on awareness issues that arose.
The analysis of how the interface affected the awareness level focused
on the directness of the interface. Further details on two analysis
techniques can be found by exploring the following links: