#VRML V1.0 ascii Separator { Material { emissiveColor 1.0 0.2 0.2 } # red Sphere { radius 2 } Transform { translation 0 2 0 } Material { emissiveColor 0.2 1.0 0.2 } #green Cube { height 1 width 2 depth 1 } Transform { translation 0 2 0 } Material { emissiveColor 0.2 0.2 1.0 } # blue Sphere { radius 2 } }